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Creating Hair Styles and Clothing - ZBrush Course
Updated on Sep, 2026
Design, 3D and Animations,
Duration - 1.5 hours
Training 5 or more people ?
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Creating Hair Styles and Clothing - ZBrush Tutorial 1 hr 48 min
This course is designed to teach you how to create sub-tools to make various hair styles, eyebrows and clothing. The 4 hair styles are shoulder length, long, pony tail and short. The clothing is a bikini top and bottom. Extracting directly from the model and readjusting the edge flow using ZRemesher will be covered. This tutorial assumes you have a basic understanding of ZBrush.
Lesson 1: [9:58] Hair (Shoulder Length) Base Mesh
Lesson 2: [14:15] Hair (Shoulder Length) Detail
Lesson 3: [9:31] Hair (Long) Base Mesh
Lesson 4: [11:31] Hair (Long) Detail
Lesson 5: [9:26] Hair (Pony Tail) Base Mesh
Lesson 6: [6:16] Hair (Poly Tail) Detail
Lesson 7: [11:25] Hair (Short) Base Mesh
Lesson 8: [8:12] Hair (Short) Detail
Lesson 9: [5:04] Eyebrows
Lesson 10: [6:39] Bikini Bottoms
Lesson 11: [16:32] Bikini Top
Software Used in Videos:
This is part of the Creating Female Character Series: The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. Each lesson can be purchased individually. You will be provided the proper starting files to follow along.
Check out the detailed breakdown of what’s inside the course
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 18 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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