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Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)
Updated on Sep, 2026
Design, Game Design,
Duration - 22.5 hours
Training 5 or more people ?
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Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
[22 hr 30 min] Project Files Included
This is a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to model (Maya), UV map (Maya), create color IDs (Maya), create normal maps (Substance Painter), add materials (Substance Painter), and render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided with a project file to follow along every step of the way.
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There are 139 video tutorials averaging about 10 minutes per video. These can be viewed in order, or feel free to jump into any lesson to just learn a specific technique.
Check out the detailed breakdown of what’s inside the course
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 18 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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