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Creating Brick Material that can be used in Substance Painter
Updated on Sep, 2026
Design, 3D and Animations,
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Creating a Custom Brick Material - Substance Designer Course [1hr 28min] Project Files Included
Learn how to create bricks from scratch in this beginner Substance Designer course! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour course will get you up and running quickly.
Learn how to connect various nodes to create realistic materials. I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.
1) Intro. 2) Overview. 3) Normals. 4) Normals - Facets. 5) Normals - Cracks. 6) Normals - Damage. 7) Color Part 1. 8) Color Part 2. 9) Height Maps. 10) Roughness. 11) Ambient Occlusion. 12) Height Variation per Brick. 13) Height Cement. 14) Exporting to Substance Painter.
Check out the detailed breakdown of what’s inside the course
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 18 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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