Learn Cinema 4D: Low Poly Tree - Online Course

Learn Cinema 4D: Low Poly Tree - Online Course

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Learn the basics of Cinema 4D by creating this awesome low poly tree.

Updated on Sep, 2026

Design, Game Design,

Training 5 or more people ?

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This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. With the basics complete, the course will take you through how I created the lowpoly tree step by step. We will break down the model to make understanding the process easier, starting with the tree trunk and how to create the leaves.

Do you want to learn 3D modelling quickly & easily by creating trendy low poly artwork? You can do it in this course and learn the basics of Cinema 4D by creating a Low Poly Tree! This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours

Create basic low poly 3D models in Cinema 4D to be used for your illustrations or video game projects.

Learn a basic scene and lighting set up.

Learn how to render your scene in cinema 4D.

Create basic materials and colours for your models and backgrounds.

Basic tips and tricks to improve your image in Adobe Photoshop

Low Poly Art for Illustrations & Video Game projects

In this course you will learn the basics of how to emulate this trendy art style which has been used in popular games such as Journey and Monument Valley. For games, lowpoly is important for optimisation which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it.

Check out the detailed breakdown of what’s inside the course

Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales.

I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.

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