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dive into the play-to-earn genre, develop the game with blockchain programming
Updated on Sep, 2026
Programming, Game Development, Unity
Training 5 or more people ?
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In this course, we will develop a Third Person Shooter Play-to-Earn and connect it to the Blockchain.
The game is a Hyper-casual one, the main character is controlled by a simple joystick and the objective is to shoot the enemies.
As the character moves around, bullets are shot, and as the match is over, the player earns crypto coins based on his game performance.
This will create a new revenue stream for the esports industry and give players the opportunity to make money while playing their favourite games. The game has a payout system in which the player gets rewarded for playing the game.
By doing this, I hope to create a more engaged and interactive gaming experience for my students and make them more money.
Build the foundation for blockchain-enabled games: use different wallets as an authorization method with ease, automated ETH transactions, Smart Contracts...
Create a new revenue stream for the esports industry and give players the opportunity to make money while playing their favourite games.
Develop a First Person Shooter Play-to-Earn step by step, with the main character, is controlled by a simple joystick and the objective is to shoot the enemies.
Manipulate data needed for connection between the wallet and the SDK within the game.
There is no prior Unity or Solidity programming expertise necessary. However, it is desirable to be familiar with Remix, the Ethereum virtual computer, and the Unity Editor. This course will be simple for you and I will cover everything in detail.
Check out the detailed breakdown of what’s inside the course
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