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Learn Zbrush Hard Surface modeling, Substance Painter, Marmoset Toolbag and so much more
Updated on Sep, 2026
Programming, Game Development,
Duration - 11.5 hours
Training 5 or more people ?
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Guiding you on this journey is an award-winning digital sculptor, an Art Academy professor and a studio head with over 15 years of industry experience!
ZBRUSH-SUBSTANCE PAINTER-MARMOSET TOOLBAG
No prior knowledge of Substance is needed!
We will start in Zbrush , doing Hard Surface modeling by mastering Zmodeler! We will model an SF Grenade based on a 2d design by Ben Mauro!
I will show you my workflow for doing retopology in Zbrush, we will leverage the power of booleans and playgroups, all to create an exceptional model that we will bring into Substance Painter! If you never used Substance Painter, i got you covered- with an Introduction to Substance Painter section!
We will make complex textures and materials in Substance Painter and in the end, render it all within Substance Painter, and export it to Photoshop to create our final hero shot with just a minor CC!
But we will not stop there! Once that is done we will go back into Zbrush to take our sculpt to the lowest poly count possible! Once we make the low poly model, we will bring it back into Substance Painter, and transfer our surface and texture material from our previous sculpt! We know how a game-ready low poly model!
We will take this into Marmoset Toolbag! If you never used it before, no worries, I can introduce you to Marmoset and take you step by step as we recreate our Substance materials and create an awesome scene that is now rendered in Marmoset! We use the Artstation export within Marmoset to publish our model on Artstation so you can show the world your creation in full 3d glory!
GET ACCESS TO OUR SCULPTING IN ZBRUSH FB GROUP AND DISCORD CHANNEL!! Ask questions, share progress, get C&C!!
Let's learn together!
Check out the detailed breakdown of what’s inside the course
I have an MA in sculpting and I am co-founder/owner of an award winning studio for digital content Prime Render Studios, that won over 70 awards at International Film Festivals all over the world, including Oscar qualifying ANIMATED EYE award at Aspen shortsfest in Colorado USA. We worked for companies such as Netflix, CBS, etc.
I am a professor at Academy Of Fine Arts in Split, where I teach digital sculpting.
I won numerous awards for my digital images including Artstation Pick, CGSociety CGtalk, 3DTotal Gallery award and Excellence Award, Rebus Artists of the Month, CG+ Staff Pick....
My works are published in many publications like Ballistic Publishing's Expose 8,9,11 series, InCG Magazine, HDRI Magazine, Animation Reporter, VIDI Magazine....
I've given talks and lectures at numerous events like IFCC Croatia, Reboot conference, Fantastikon....
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