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Learn how to use Swift, a language that is created by the world's largest company "Apple".
Updated on Sep, 2026
Programming, Mobile Development, IOS Development
Training 5 or more people ?
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Learn about the fundamentals that make the amazing iOS and Mac applications we use on a daily basis. A step-by-step process is used to show everything from setting up to all the crucial Swift and software development features.
Gain a good understanding of the following concepts:
Software development
Cross-platform development
Basic Swift knowledge
Mobile development and design
Swift is increasing in popularity immensely and as the world's largest company Apple grows, this will continue even further.
You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD-quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection!
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!
Check out the detailed breakdown of what’s inside the course
I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you.
I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming.
I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.
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