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Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course
Updated on Sep, 2026
Design, Game Design, Unreal Engine
Training 5 or more people ?
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This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.
We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.
In this class, you will learn the following:
What are PBR materials
Material editor User interface
Basic material nodes (Simple Metal)
Material intensity parameters
UV Texture transformation
Translucency and glass material
Advanced metal materials
All project materials
At the end of this course:
You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.
We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.
This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.
Learn Unreal Engine 5 PBR material logic, standards and qualities
Be able to create various types materials on Unreal confidently
Get wide Range of material creation and gathering sources
Control your materials UV and color parameters like never before
How to create our own material library and use it in any future project
Basic Import and Export Skills
Check out the detailed breakdown of what’s inside the course
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