Shading, Lighting, and Rendering with Blender EEVEE
Updated on Mar, 2025
Programming, Game Development,
Formats : PDF (Read Only)
ISBN : 9781803239620
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0
Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Who this book is for
This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
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