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My name is Filip Steć. I am a 3D artist with 5 years of experience. I live in Warsaw, Poland and work in the games industry. I usually do environments, but I like trying other things connected with 3D game art. That’s why I participated in Leartes Studios X Marvelous Designer challenge.
I find my pipeline quite standard - for modelling Maya and Blender, for sculpting ZBrush, for texturing Substance Painter, but I see more and more cases where Marvelous Designer can be irreplaceable. Not only in the case of clothes of course, but even in the environment and prop design, it can bring assets to the next level.
Actually, I find myself a beginner in Marvelous Designer. Before my first try with Marvelous Designer, I thought it’s really powerful but demanding and non-flexible software. I couldn’t be more wrong. In fact, it’s extremely powerful but I was surprised how I can adjust it to my needs.
이 작업은 ZBrush, Substance, Maya, Blender, EnvironmentArt 등의 기술로 제작되었습니다.
Marvelous Designer로 이와 같은 3D 의상·캐릭터 작업을 직접 만들어볼 수 있습니다.