By James Floyd Kelly (author)
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In Beat the Game readers find themselves trapped inside a computer game. They must apply their knowledge of programming and algorithms to make their way safely through. The reader is responsible for how the plot unfolds and if you successfully complete the mission you can definitely call yourself a computer whizz.
The Rubik's Quest title Beat the Game is part of a larger series of four exciting books. It takes readers on an engaging adventure into the science and maths behind the Rubik's Cube which in 2014 celebrates its 40th birthday.The series allows children to achieve a sense of 'creating your own adventure story' by using their problem-solving skills in a twisting-turning world of toys and puzzles.
You've developed quite the reputation as a gamer and someone has taken notice. You’ve just received an email inviting you to test your skills on a new computer game – Knight’s Peril! A warning pops up when you click on the DOWNLOAD button.Beware! Once you start the game, you cannot leave until you complete it.
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You've developed quite the reputation as a gamer and someone has taken notice. You’ve just received an email inviting you to test your skills on a new computer game – Knight’s Peril! A warning pops up when you click on the DOWNLOAD button. Beware! Once you start the game, you cannot leave until you complete it.
Your mission is to defeat the Black Knight who protects the exit portal. You will only be able to leave if you collect 26 Rubik’s cubies along the way. Make your choice and press CONTINUE or CANCEL.
The Magic Cube was invented in 1974 by Hungarian architecture professor Erno Rubik. After being reâ€launched in 1980 as the Rubik's Cube, it sold an estimated 350 million around the world. To celebrate the 40th nniversary of the Rubik cube, there is a special exhibition of the toy puzzle. Titled Beyond Rubik's Cube, it explores the humble beginnings of the cube, showing its first prototypes made out of wood and rubber bands.
The exhibition will travel to the UK and there are a range of books released set to challenge and engage young minds.
Can you complete the entire Rubik's Quest? Mission Invent Beat the Game Cube Countdown The Robot's Revenge and there are further Rubiks brain-busting Puzzles in
Beyond the Rubik Cube: Number Puzzle Beyond the Rubik Cube Pattern Puzzle
James Floyd Kelly is an author and blogger who has worked in technology for over 15 years, in roles such as technical trainer, network administrator, and technology outsourcing consultant. The Editor-in-Chief of the most popular LEGO MINDSTORMS NXT robotics blog, The NXT Step, Kelly provides robot building and programming training and coaching to local teachers and students throughout the Atlanta region. He holds a B.A. in English (University of West Florida) and B.S. in Industrial Engineering (Florida State University).
the best books for 9-12 year olds
You've developed quite the reputation as a gamer and someone has taken notice. You’ve just received an email inviting you to test your skills on a new computer game – Knight’s Peril!
The LoveReading4Kids Editorial Team have read and reviewed Beat the Game and determined it is suitable for children aged 7-10 years old
Beat the Game features in the following genres: Featured Books for 9+ readers, Recommendations, Featured Books for 7+ readers
Other book format. Not Available.
Beat the Game was written by James Floyd Kelly and published by QED Publishing
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