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Offsets damn [Outdated] vakdev Thu 04 Nov 2021, 1:38 pm Last edited by vakdev on Fri 05 Nov 2021, 3:20 am; edited 1 time in total Code: #include "Offsets.h" Offsets::Offsets() {}; int Offsets::GameTime = 0x2FB425C; int Offsets::ObjIndex = 0x20; int Offsets::ObjTeam = 0x4C; int Offsets::ObjMissileName = 0x6C; int Offsets::ObjNetworkID = 0xCC; int Offsets::ObjPos = 0x1d8; int Offsets::ObjMissileSpellCast = 0x250; int Offsets::ObjVisibility = 0x270; int Offsets::ObjSpawnCount = 0x218; int Offsets::ObjSrcIndex = 0x290; int Offsets::ObjMana = 0x298; int Offsets::ObjMaxMana = 0x2A8; int Offsets::ObjRecallState = 0xD8C; int Offsets::ObjHealth = 0xD98; int Offsets::ObjMaxHealth = 0xDA8; int Offsets::ObjAbilityHaste = 0x10F4; int Offsets::ObjLethality = 0x11DC; int Offsets::ObjArmor = 0x12CC; int Offsets::ObjBonusArmor = 0x12C8; int Offsets::ObjMagicRes = 0x12D4; int Offsets::ObjBonusMagicRes = 0x12D4; int Offsets::ObjBaseAtk = 0x12A4; int Offsets::ObjBonusAtk = 0x121C; int Offsets::ObjMoveSpeed = 0x12E4; int Offsets::ObjSpellBook = 0x27D0; int Offsets::ObjTransformation = 0x3040; int Offsets::ObjName = 0x2BBC; int Offsets::ObjLvl = 0x3344; int Offsets::ObjExpiry = 0x298; int Offsets::ObjCrit = 0x12C8; int Offsets::ObjCritMulti = 0x12B4; int Offsets::ObjAbilityPower = 0x122C; int Offsets::ObjAtkSpeedMulti = 0x12A0; int Offsets::ObjAtkRange = 0x12EC; int Offsets::ObjTargetable = 0xD00; int Offsets::ObjInvulnerable = 0x3D0; int Offsets::ObjIsMoving = 0x3638; int Offsets::ObjDirection = 0x1B88; int Offsets::ObjItemList = 0x3430; int Offsets::ObjExpierience = 0x33CC; int Offsets::ObjMagicPen = 0x11C0; int Offsets::ObjMagicPenMulti = 0x11C8; int Offsets::ObjAdditionalApMulti = 0x122C; int Offsets::ObjManaRegen = 0x1134; int Offsets::ObjHealthRegen = 0x12D8; int Offsets::ZoomClass = 0x02fadb28; int Offsets::MaxZoom = 0x20; int Offsets::Chat = 0x02fbc6ec; int Offsets::ChatIsOpen = 0x678; int Offsets::SpellBookActiveSpellCast = 0x20; int Offsets::SpellBookSpellSlots = 0x478; int Offsets::ObjBuffManager = 0x21A4; int Offsets::BuffManagerEntriesArray = 0x10; int Offsets::BuffEntryBuff = 0x8; int Offsets::BuffType = 0x4; int Offsets::BuffEntryBuffStartTime = 0xC; int Offsets::BuffEntryBuffEndTime = 0x10; int Offsets::BuffEntryBuffCount = 0x74; int Offsets::BuffEntryBuffCountAlt = 0x24; int Offsets::BuffEntryBuffCountAlt2 = 0x20; int Offsets::BuffName = 0x8; int Offsets::BuffEntryBuffNodeStart = 0x20; int Offsets::BuffEntryBuffNodeCurrent = 0x24; int Offsets::ItemListItem = 0xC; int Offsets::ItemInfo = 0x20; int Offsets::ItemInfoId = 0x68; int Offsets::CurrentDashSpeed = 0x1D0; int Offsets::IsDashing = 0x398; int Offsets::DashPos = 0x1FC; int Offsets::IsMoving = 0x198; int Offsets::NavBegin = 0x1BC; int Offsets::NavEnd = 0x1C0; int Offsets::ViewProjMatrices = 0x2FDF6A0; int Offsets::Renderer = 0x2FE250C; int Offsets::RendererWidth = 0xC; int Offsets::RendererHeight = 0x10; int Offsets::SpellSlotLevel = 0x20; int Offsets::SpellSlotTime = 0x28; int Offsets::SpellSlotCharges = 0x58; int Offsets::SpellSlotTimeCharge = 0x78; int Offsets::SpellSlotDamage = 0x94; int Offsets::SpellSlotSpellInfo = 0x13C; int Offsets::SpellInfoSpellData = 0x44; int Offsets::SpellDataSpellName = 0x6C; int Offsets::SpellDataMissileName = 0x6C; int Offsets::SpellSlotSmiteTimer = 0x64; int Offsets::SpellSlotSmiteCharges = 0x58; int Offsets::ObjectManager = 0x171FB98; int Offsets::LocalPlayer = 0x2FBC614; int Offsets::UnderMouseObject = 0x2FB08F8; int Offsets::ObjectMapCount = 0x2C; int Offsets::ObjectMapRoot = 0x28; int Offsets::ObjectMapNodeNetId = 0x10; int Offsets::ObjectMapNodeObject = 0x14; // int Offsets::MissileSpellInfo = 0x230; // int Offsets::MissileSrcIdx = 0x290; // int Offsets::MissileDestIdx = 0x2E8; // int Offsets::MissileStartPos = 0x2A8; // int Offsets::MissileEndPos = 0x2B4; int Offsets::SpellCastSpellInfo = 0x8; int Offsets::SpellCastStartTime = 0x544; int Offsets::SpellCastStartTimeAlt = 0x534; int Offsets::SpellCastCastTime = 0x4C0; int Offsets::SpellCastStart = 0x80; int Offsets::SpellCastEnd = 0x8C; int Offsets::SpellCastSrcIdx = 0x68; int Offsets::SpellCastDestIdx = 0xC0; int Offsets::MissileSpellInfo = 0x258; int Offsets::MissileSrcIdx = 0x2B8; int Offsets::MissileDestIdx = 0x310; int Offsets::MissileStartPos = 0x2D0; int Offsets::MissileEndPos = 0x2DC; int Offsets::MinimapObject = 0x2FA7FDC; int Offsets::MinimapObjectHud = 0x88; int Offsets::MinimapHudPos = 0x60; int Offsets::MinimapHudSize = 0x68; int Offsets::AiManagerStartPath = 0x1bc; int Offsets::AiManagerEndPath = 0x1c0; int Offsets::AiManagerTargetPosition = 0x10; int Offsets::AiManagerIsMoving = 0x198; int Offsets::AiManagerIsDashing = 0x398; int Offsets::AiManagerCurrentSegment = 0x19C; int Offsets::AiManagerDashSpeed = 0x1D0;
Offsets damn [Outdated] vakdev Thu 04 Nov 2021, 1:38 pm Last edited by vakdev on Fri 05 Nov 2021, 3:20 am; edited 1 time in total
vakdev Thu 04 Nov 2021, 1:38 pm Last edited by vakdev on Fri 05 Nov 2021, 3:20 am; edited 1 time in total
Last edited by vakdev on Fri 05 Nov 2021, 3:20 am; edited 1 time in total
Code: #include "Offsets.h" Offsets::Offsets() {}; int Offsets::GameTime = 0x2FB425C; int Offsets::ObjIndex = 0x20; int Offsets::ObjTeam = 0x4C; int Offsets::ObjMissileName = 0x6C; int Offsets::ObjNetworkID = 0xCC; int Offsets::ObjPos = 0x1d8; int Offsets::ObjMissileSpellCast = 0x250; int Offsets::ObjVisibility = 0x270; int Offsets::ObjSpawnCount = 0x218; int Offsets::ObjSrcIndex = 0x290; int Offsets::ObjMana = 0x298; int Offsets::ObjMaxMana = 0x2A8; int Offsets::ObjRecallState = 0xD8C; int Offsets::ObjHealth = 0xD98; int Offsets::ObjMaxHealth = 0xDA8; int Offsets::ObjAbilityHaste = 0x10F4; int Offsets::ObjLethality = 0x11DC; int Offsets::ObjArmor = 0x12CC; int Offsets::ObjBonusArmor = 0x12C8; int Offsets::ObjMagicRes = 0x12D4; int Offsets::ObjBonusMagicRes = 0x12D4; int Offsets::ObjBaseAtk = 0x12A4; int Offsets::ObjBonusAtk = 0x121C; int Offsets::ObjMoveSpeed = 0x12E4; int Offsets::ObjSpellBook = 0x27D0; int Offsets::ObjTransformation = 0x3040; int Offsets::ObjName = 0x2BBC; int Offsets::ObjLvl = 0x3344; int Offsets::ObjExpiry = 0x298; int Offsets::ObjCrit = 0x12C8; int Offsets::ObjCritMulti = 0x12B4; int Offsets::ObjAbilityPower = 0x122C; int Offsets::ObjAtkSpeedMulti = 0x12A0; int Offsets::ObjAtkRange = 0x12EC; int Offsets::ObjTargetable = 0xD00; int Offsets::ObjInvulnerable = 0x3D0; int Offsets::ObjIsMoving = 0x3638; int Offsets::ObjDirection = 0x1B88; int Offsets::ObjItemList = 0x3430; int Offsets::ObjExpierience = 0x33CC; int Offsets::ObjMagicPen = 0x11C0; int Offsets::ObjMagicPenMulti = 0x11C8; int Offsets::ObjAdditionalApMulti = 0x122C; int Offsets::ObjManaRegen = 0x1134; int Offsets::ObjHealthRegen = 0x12D8; int Offsets::ZoomClass = 0x02fadb28; int Offsets::MaxZoom = 0x20; int Offsets::Chat = 0x02fbc6ec; int Offsets::ChatIsOpen = 0x678; int Offsets::SpellBookActiveSpellCast = 0x20; int Offsets::SpellBookSpellSlots = 0x478; int Offsets::ObjBuffManager = 0x21A4; int Offsets::BuffManagerEntriesArray = 0x10; int Offsets::BuffEntryBuff = 0x8; int Offsets::BuffType = 0x4; int Offsets::BuffEntryBuffStartTime = 0xC; int Offsets::BuffEntryBuffEndTime = 0x10; int Offsets::BuffEntryBuffCount = 0x74; int Offsets::BuffEntryBuffCountAlt = 0x24; int Offsets::BuffEntryBuffCountAlt2 = 0x20; int Offsets::BuffName = 0x8; int Offsets::BuffEntryBuffNodeStart = 0x20; int Offsets::BuffEntryBuffNodeCurrent = 0x24; int Offsets::ItemListItem = 0xC; int Offsets::ItemInfo = 0x20; int Offsets::ItemInfoId = 0x68; int Offsets::CurrentDashSpeed = 0x1D0; int Offsets::IsDashing = 0x398; int Offsets::DashPos = 0x1FC; int Offsets::IsMoving = 0x198; int Offsets::NavBegin = 0x1BC; int Offsets::NavEnd = 0x1C0; int Offsets::ViewProjMatrices = 0x2FDF6A0; int Offsets::Renderer = 0x2FE250C; int Offsets::RendererWidth = 0xC; int Offsets::RendererHeight = 0x10; int Offsets::SpellSlotLevel = 0x20; int Offsets::SpellSlotTime = 0x28; int Offsets::SpellSlotCharges = 0x58; int Offsets::SpellSlotTimeCharge = 0x78; int Offsets::SpellSlotDamage = 0x94; int Offsets::SpellSlotSpellInfo = 0x13C; int Offsets::SpellInfoSpellData = 0x44; int Offsets::SpellDataSpellName = 0x6C; int Offsets::SpellDataMissileName = 0x6C; int Offsets::SpellSlotSmiteTimer = 0x64; int Offsets::SpellSlotSmiteCharges = 0x58; int Offsets::ObjectManager = 0x171FB98; int Offsets::LocalPlayer = 0x2FBC614; int Offsets::UnderMouseObject = 0x2FB08F8; int Offsets::ObjectMapCount = 0x2C; int Offsets::ObjectMapRoot = 0x28; int Offsets::ObjectMapNodeNetId = 0x10; int Offsets::ObjectMapNodeObject = 0x14; // int Offsets::MissileSpellInfo = 0x230; // int Offsets::MissileSrcIdx = 0x290; // int Offsets::MissileDestIdx = 0x2E8; // int Offsets::MissileStartPos = 0x2A8; // int Offsets::MissileEndPos = 0x2B4; int Offsets::SpellCastSpellInfo = 0x8; int Offsets::SpellCastStartTime = 0x544; int Offsets::SpellCastStartTimeAlt = 0x534; int Offsets::SpellCastCastTime = 0x4C0; int Offsets::SpellCastStart = 0x80; int Offsets::SpellCastEnd = 0x8C; int Offsets::SpellCastSrcIdx = 0x68; int Offsets::SpellCastDestIdx = 0xC0; int Offsets::MissileSpellInfo = 0x258; int Offsets::MissileSrcIdx = 0x2B8; int Offsets::MissileDestIdx = 0x310; int Offsets::MissileStartPos = 0x2D0; int Offsets::MissileEndPos = 0x2DC; int Offsets::MinimapObject = 0x2FA7FDC; int Offsets::MinimapObjectHud = 0x88; int Offsets::MinimapHudPos = 0x60; int Offsets::MinimapHudSize = 0x68; int Offsets::AiManagerStartPath = 0x1bc; int Offsets::AiManagerEndPath = 0x1c0; int Offsets::AiManagerTargetPosition = 0x10; int Offsets::AiManagerIsMoving = 0x198; int Offsets::AiManagerIsDashing = 0x398; int Offsets::AiManagerCurrentSegment = 0x19C; int Offsets::AiManagerDashSpeed = 0x1D0;
Re: Offsets damn [Outdated] flawless3 Thu 04 Nov 2021, 8:33 pm does not work
Re: Offsets damn [Outdated] flawless3 Thu 04 Nov 2021, 8:33 pm
flawless3 Thu 04 Nov 2021, 8:33 pm
Re: Offsets damn [Outdated] (Preview)
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