Plane of Air - MoteMancer Wiki

Plane of Air - MoteMancer Wiki

The Plane of Air is the one of the elemental Planes. It contains Mote Fields for Motes of Air , Motes of Water and Motes of Shadow .

The ground consists of high, snowy peaks and Chasms sink deep into the clouds. The Air Plane consists of sparse, barely-connected land among the open space.

It is not possible to build Earth structures on the Plane of Air.

The Air Plane contains Planar Portals to the Plane of Shadow and Plane of Water .

Since Wind Power comes so late in Air research, this plane is likely to be your first time really investing in it. It's a good idea to make Gust Funnels and Wind Turbines your first production lines on this plane. Fortunately the high wind speeds and voluminous Chasms make wind power supply generous here. Access to Streamways , Ichor Slicks and Void Chests makes logistical supply very easy here, even more so once you research Torrential Streamways and can ship items across the chasms. Wind Turbines lend themselves well to building and powering small extractor outputs separated from the rest of your power grid, so you only need to worry about moving the items.

In the late game, the usefulness of the Air Plane depends primarily on how comfortable you are using Whirling Grippers and Whipping Grippers , as Earth Grippers will be your biggest loss here. You will also need to find alternatives to large chests if you want to hoard large supplies of items. All major late-game structures are otherwise available to build here.

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